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Radeon X1650 PRO

The new Radeon X1650 PRO graphics card is based on the RV535 PRO GPU, which has 157 million transistors and is manufactured on the same 90 nm process as the GPU it was based on - the RV530.

The X1650 PRO will run with a core speed of 600 MHz and a memory speed of 700 MHz (1.4 GHz DDR). Since it doesn't need to run at higher memory clock speeds, it only supports up to GDDR3 memory.

It also has four 32-bit memory channels, with a total bus width of 128-bits. This allows it to achieve a maximum memory bandwidth of 22.4 GB/s.

Like previous X16xx graphics cards, the X1650 PRO has 12 pixel shaders and 5 vertex shaders, with 4 ROPs. This allows it to achieve a fill rate of 2400 MTexels/s.

With a price of only $99, the new Radeon X1650 PRO is evidently targeted at the GeForce 7600 series of cards. As ATI stated, they intend to provide better performance for less than what their competitor (NVIDIA) can offer.

Unfortunately, this is yet another soft launch as the cards are NOT available just yet. In fact, we were told that the earliest we can expect to see these cards on the shelves is early October. Like the X1950 XTX, the most you can do right now is pre-order.

 

Specifications

Architecture

• RV535 PRO

Process Technology

• 90 nm

Number of Transistors

• 157 Million

Die Size

• NA

Pixel Shader Engines

• 12 Pixel Shader Engines

ROPs

• 4 ROPs

Core Clock

• 600 MHz

Fillrate

• 2.4 Gigapixels / sec.

Memory Interface

• 4-channel 32-bit memory interface
• 128-bits total

Memory Buffer

• 256 MB GDDR3

Memory Clock

• 700 MHz
• 1.4 GHz DDR

Memory Bandwidth

• 22.4 GB/s

Vertex Shader Engines

• 5 Vertex Shader Engines

Vertex Clock

• NA

Vertex Output

• NA

Power Consumption

• NA

Graphics Bus

• PCI Express x16
• AGP 8X (with an AGP-PCIe external bridge chip)

Shader Model Version

• SM 3.0

HDCP Support

• Yes

DVI Support

• Two dual-linked DVI transmitters
• 10-bit per channel

RAMDAC

• Two 400 MHz DACs
• 10-bit per channel

Features

• Microsoft® DirectX® 9.0 Shader Model 3.0 Support
• Built for Windows Vista
• Up to 256-bit internal ring bus for memory reads
• Full speed 128-bit floating point processing for all shader operations
• 64-bit floating point HDR rendering supported throughout the pipeline
• 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline

• 2x/4x/6x Anti-Aliasing modes
• 2x/4x/8x/16x Anisotropic Filtering modes
Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and
transcoding



 

 
   
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