Single Card Results
Far Cry
With just anisotropic filtering enabled, the new GeForce 7600 GT already showed its mettle. It came within 84% of the GeForce 7800 GT's performance. Although it's still slower than the GeForce 7800 GT, this mid-range card has done well. After all, it's half the price of the GeForce 7800 GT!
Once anti-aliasing was turned on, the performance gap between the GeForce 7600 GT and the GeForce 7800 GT widened slightly from 16% to 20%. Still, pretty impressive performance from a much cheaper card.
Its performance dropped 25% when Transparency Anti-Aliasing was enabled. Incidentally, we skipped the TAA tests for the older GeForce 7800 cards.
F.E.A.R.
At 16X anistropic filtering, the GeForce 7600 GT was just 14.6% slower than the more expensive GeForce 7800 GT. It was only about 28.6% slower than both the GeForce 7900 GT and the previous king of the hill - the GeForce 7800 GTX. Pretty good performance for this mid-range card.
Due to its much lower memory bandwidth, turning on anti-aliasing sapped its frame rates more than the higher-end cards which have a 256-bits wide memory bus. As such, it became 26.9% slower than the GeForce 7800 GT and 36.7% slower than both GeForce 7900 GT and GeForce 7800 GTX.
Transparency Anti-Aliasing had no effect at all on the frame rate in F.E.A.R.
Half Life 2
In Half Life 2, the GeForce 7600 GT was just 13% slower than the GeForce 7800 GT and about 24.6% slower than the GeForce 7800 GTX.
With 4xAA turned on, the performance gap between the GeForce 7600 GT and the GeForce 7800 GT increased to 20%. It was also about 31% slower than the GeForce 7800 GTX.
Even with TAA enabled, its performance did not drop much. Enabling TAA only reduced its performance by 6.3%.