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NVIDIA GeForce 9600 GT Graphics Card Review
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Testing The GeForce 9600 GT

Testbed

Processor

Intel Core 2 Extreme QX9650
- 3.0 GHz core clock, 1333 MHz FSB
- 12 MB L2 cache

Motherboard

ASUS P5B-E Plus
- Intel P965 chipset

Memory

Two G.Skill 1GB PC2-6400 DDR2 memory modules
Two Kingston 512MB HyperX PC2-8500 DDR2 memory modules

Graphics Card

NVIDIA GeForce 8800 GTS 512MB
NVIDIA GeForce 8800 GT
NVIDIA GeForce 9600 GT
ATI Radeon HD 3870
NVIDIA GeForce 8600 GTS

Hard Drives

120GB Seagate Barracuda 7200.9 SATA hard drive
750GB Seagate Barracuda 7200.10 SATA hard drive

Operating System

Microsoft Windows Vista

Power Supply

Mushkin 580W PSU

 

The Graphics Cards

Graphics Card

Core Clock

Memory Clock

Memory Bus Width

Driver

NVIDIA GeForce 8800 GTS 512MB

650 MHz

972 MHz

256-bits

NVIDIA ForceWare 169.28

NVIDIA GeForce 8800 GT

600 MHz

900 MHz

256-bits

NVIDIA ForceWare 169.28

NVIDIA GeForce 9600 GT

650 MHz

900 MHz

256-bits

NVIDIA ForceWare 169.28

ATI Radeon HD 3870

775 MHz

1125 MHz

256-bits

ATI Catalyst 8.2

NVIDIA GeForce 8600 GTS

675 MHz

1000 MHz

128-bits

NVIDIA ForceWare 169.21

 

Testing Methodology

We tested exclusively in Windows Vista, with the latest updates. We chose these four games for benchmarking :

  • Company Of Heroes : Opposing Fronts
  • F.E.A.R.
  • BioShock
  • Supreme Commander
  • Crysis

Company of Heroes : Opposing Fronts supports both DirectX 9.0c and DirectX 10 render paths. It does not have a true in-game test, but uses a graphics-intensive cutscene for the benchmark. This cutscene was generated and rendered exactly like the actual game, so it should accurately reflect actual rendering performance in the game.

F.E.A.R. is an older DirectX 9 FPS (first-person shooter) game. Although a little dated, it is still a good way to evaluate the performance of graphics cards in DirectX 9.

BioShock is a newer first-person shooter game that supports both DirectX 9 and DirectX 10. It is a very graphics-intensive game and will serve well to really stress the graphics card.

Supreme Commander is a relatively new DirectX 9 real-time strategy game. It is a very CPU-intensive game and will serve well as an example of a CPU-limited game.

Crysis is the latest game in our arsenal. It is currently the most strenous test of a graphics card's capability.

All games were tested at 1920 x 1200 at 16x AF and no AA, unless stated otherwise. A minimum of 5 test runs were performed at each setting. The three closest results were taken and averaged to obtain the final frame rate. If the test results varied too much, the entire test was repeated.

 

Game Settings

Game

Version

Resolutions

Settings

Company of Heroes :
Opposing Fronts

2.201.0

1920 x 1200
1600 x 1200
1280 x 1024

Shader Quality : High
Model Quality : High
Texture Detail : High
Shadows : High
Reflections : High
Post Processing : On
Building Detail : High
Physics : High
Tree Quality : High
Terrain Detail : High
Effects Fidelity : High
Effects Density : High
Rain Detail : High
Object Scarring : On
Model Detail : Medium

F.E.A.R.

1.08

1920 x 1200
1600 x 1200
1280 x 1024

Physics : Maximum
Max Software Sounds : Maximum
Particle Bouncing : Maximum
Shell Casings : On
World Detail : Maximum
Corpse Detail : Maximum

Effects Details : Maximum
Model Decals : Maximum
Water Resolution : Maximum
Reflections and Displays : Maximum
Volumetric Lights : On
Volumetric Light Density : Maximum

Light Details : Maximum
Enable Shadows : On
Shadow Detail : Maximum
Soft Shadows : Off
Texture Filtering : Anisotropic 16x
Texture Resolution : Maximum
Videos : Maximum
Pixel Doubling : Off
DX8 Shaders : Off
Shaders : Maximum

BioShock

1.1

1920 x 1200
1600 x 1200
1280 x 1024

Windowed Mode : Off
Vertical Sync : Off
Shadow Maps : On
High Detail Post Processing : On
High Detail Shaders : On
Real Time Reflection : On
Distortion : On
Force Global Lighting : Off
DirectX 10 Detail Surfaces : On
Horizontal FOV Lock : Off
Graphics Quality : High
Actor Detail : High
Texture Detail : High

Crysis

1.1

1920 x 1200
1600 x 1200
1280 x 1024

Texture Quality : High
Objects Quality : High
Shadows Quality : High
Physics Quality : High
Shaders Quality : High
Volumetric Effects Quality : High
Game Effects Quality : High
PostProcessing Quality : High
Particles Quality : High
Water Quality : High
Sound Quality : High



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