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NVIDIA GeForce 7950 GX2 Graphics Card Review Rev. 1.1
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Testing The GeForce 7950 GX2

The Testbed

Processor
AMD Athlon 64 3200+ Socket 939
- Overclocked to 2.6GHz (260MHz x 10)
Motherboard
DFI LANPARTY UT nForce4 SLI-D
Memory
Two Corsair CMX1024-3500LLPRO Memory Modules
- 2-3-3-7 timings
- 236MHz memory speed
Graphics Card
NVIDIA GeForce 7950 GX2
NVIDIA GeForce 7900 GTX
NVIDIA GeForce 7900 GT
Hard Drives
Western Digital WD1200 120GB
400GB Seagate Barracuda 7200.8
Power Supply Unit
480W Antec TruePower II-480 PSU

 

The Graphics Cards

Graphics Card
Bus
Core Clock
Memory Clock
Memory Bus
Width
Driver
NVIDIA GeForce 7950 GX2
PCI Express
500 MHz
600 MHz
512-bits
NVIDIA Forceware 91.29
NVIDIA GeForce 7900 GTX
PCI Express
650 MHz
800 MHz
256-bits
NVIDIA Forceware 91.29
NVIDIA GeForce 7900 GT
PCI Express
450 MHz
660 MHz
256-bits
NVIDIA Forceware 91.29

 

Testing Methodology

We chose five FPS (First Person Shooter) games and a synthetic benchmark for benchmarking :

  • Far Cry v1.33
  • Half Life 2
  • F.E.A.R. v1.02
  • Doom 3 v1.3
  • Quake 4 v1.2
  • 3DMark06 v1.02

HardwareOC's Far Cry benchmarking tool was used for testing Far Cry averaging 3 runs running 'PC Games Hardware Demo'. Anisotropy Filtering, AA and SM3 were enabled through benchmark utility.

In Half Life 2, HardwareOC's Half Life 2 benchmarking tool was chosen for the tests, using the HOC - Anticitizen map. Anisotropy Filtering, and AA were enabled through benchmark utility.

F.E.A.R. used its own built-in benchmarking tool for testing. Anisotropy Filtering, and AA were enabled from the game itself.

Doom 3 is still one of the most graphics-intensive game in the market today, and easily stresses the graphics card to the limit. That makes it very suitable for testing graphics cards. We used the standard 'demo1' run for benchmarking with an average of 3 runs using Ultra Quality settings. Anisotropy Filtering, and AA were enabled through Display Control Panel.

For Quake 4, we used the timedemo recorded by hwzone.co.il for testing. Anisotropy Filtering, and AA were enabled through Display Control Panel.

All games were tested at 1600x1200 with maximum details, all optimizations were disabled from the Display Control Panel, and Image Quality was set to High Quality. All games were tested with Anisotropy Filtering 16X on.

 

Game Settings

Game
Resolution
Settings
Far Cry
1600x1200
Ultra High Quality (HOCBench)
SM3
Half Life 2
1600x1200
Maximum Quality (HOCBench)
F.E.A.R.
1600x1200
Effects Detail - Maximum
Model Decals - Maximum
Water Resolution - Maximum
Reflections And Displays - Maximum
Volumetric Lights - On
Volumetric Light Density - Maximum
FSAA - Off/4X
Light Detail - Maximum
Enable Sadow - On
Shadow Detail - Maximum
Soft Shadow - Off
Texture Filtering - Anisotropy 16X
Texture Resolution - Maximum
Videos - Maximum
Pixel Doubler - Off
DX8 Shaders - Off
Shader - Maximum
Doom 3
1600x1200
Ultra Quality
High Quality Special Effects - On
Enable Shadows - On
Enable Specular - On
Enable Bump Mapping - On
V-Sync - Off
Anti Aliasing - Off
Quake 4
1600x1200
Ultra Quality
High Quality Special Effects - On
Enable Shadows - On
Enable Specular - On
Enable Bump Mapping - On
V-Sync - Off
Anti Aliasing - Off



 

 
   
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