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 04 December 2007
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Testing The GeForce 8600M GT

Testbed (Desktop)

Processor

Intel Core 2 Extreme QX6700
- 2.67 GHz core clock
- 8 MB L2 cache

Motherboard

ASUS P5N32-SLI Premium
- NVIDIA nForce 590 SLI

Memory

Two G.Skill 1GB PC2-6400 DDR2 memory modules
Two Kingston 512MB HyperX PC2-8500 DDR2 memory modules

Graphics Card

ATI Radeon HD 2900 XT
NVIDIA GeForce 8800 GT
NVIDIA GeForce 8600 GTS
NVIDIA GeForce 8600 GT
ATI Radeon X1950 GT
NVIDIA GeForce 7950 GT
NVIDIA GeForce 7600 GT

Hard Drives

120GB Seagate Barracuda 7200.9 SATA hard drive
750GB Seagate Barracuda 7200.10 SATA hard drive

Operating System

Microsoft Windows Vista

Power Supply

Mushkin 580W PSU

 

Testbed (Notebook)

Notebook

Dell Inspiron 1520

Processor

Intel Core 2 Duo T7300
- 2.0 GHz core clock
- 4 MB L2 cache
- 800 MHz FSB

Memory

2 GB PC2-5300 DDR2 SDRAM

Graphics Card

NVIDIA GeForce 8600M GT

Hard Drive

40 GB Hitachi Hard Drive

Operating System

Microsoft Windows Vista

 

The Graphics Cards

Graphics Card

Core Clock

Memory Clock

Memory Bus Width

Driver

ATI Radeon HD 2900 XT

742 MHz

825 MHz

512-bits

ATI Catalyst 7.10

NVIDIA GeForce 8800 GT

600 MHz

900 MHz

256-bits

NVIDIA ForceWare 169.01 Beta

NVIDIA GeForce 8600 GTS

675 MHz

1000 MHz

128-bits

NVIDIA ForceWare 169.01 Beta

NVIDIA GeForce 8600 GT

540 MHz

700 MHz

128-bits

NVIDIA ForceWare 169.01 Beta

NVIDIA GeForce 8600M GT

475 MHz

400 MHz

128-bits

NVIDIA ForceWare 101.43

ATI Radeon X1950 GT

560 MHz

700 MHz

128-bits

ATI Catalyst 7.10

NVIDIA GeForce 7950 GT

550 MHz

700 MHz

256-bits

NVIDIA ForceWare 169.01 Beta

NVIDIA GeForce 7600 GT

560 MHz

700 MHz

128-bits

NVIDIA ForceWare 169.01 Beta

 

Testing Methodology

We tested exclusively in Windows Vista, with the latest updates. We chose these four games for benchmarking :

  • Company Of Heroes
  • F.E.A.R.
  • BioShock
  • Supreme Commander

Company of Heroes was originally a DirectX 9 game but was later upgraded with a DirectX 10 render path. In fact, it was the first game to support DirectX 10. It does not have a true in-game test, but uses a graphics-intensive cut scene for the benchmark.

F.E.A.R. is an older DirectX 9 FPS (first-person shooter) game. Although a little dated, it is still a good way to evaluate the performance of graphics cards in DirectX 9.

BioShock is a new first-person shooter game that supports both DirectX 9 and DirectX 10. It is a very graphics-intensive game and will serve well to really stress the graphics card.

Supreme Commander is a new DirectX 9 real-time strategy game. It is a very CPU-intensive game and will serve well as an example of a CPU-limited game.

All games were tested at 1920 x 1200 at 16x AF and no AA, unless stated otherwise. A minimum of 5 test runs were performed at each setting. The three closest results were taken and averaged to obtain the final frame rate. If the test results varied too much, the entire test was repeated.

 

Game Settings

Game
Version
Resolutions
Settings
Company of Heroes
2.102.0
1920 x 1200
1600 x 1200
1280 x 1024
1024 x 768
800 x 600
Shader Quality : High
Model Quality : High
Texture Detail : High
Shadows : Medium
Reflections : High
Post Processing : On
Building Detail : High
Physics : High
Tree Quality : Medium
Terrain Detail : Medium
Effects Fidelity : Ultra
Effects Density : High
Rain Detail : High
Object Scarring : On
Model Detail : Medium
F.E.A.R.
1.08
1920 x 1200
1600 x 1200
1280 x 1024
1024 x 768
800 x 600

Physics : Medium
Max Software Sounds : Medium
Particle Bouncing : Medium
Shell Casings : On
World Detail : Medium
Corpse Detail : Medium

Effects Details : Maximum
Model Decals : Maximum
Water Resolution : Maximum
Reflections and Displays : Maximum
Volumetric Lights : On
Volumetric Light Density : Maximum

Light Details : Maximum
Enable Shadows : On
Shadow Detail : Maximum
Soft Shadows : Off
Texture Filtering : Trilinear
Texture Resolution : Maximum
Videos : Maximum
Pixel Doubling : Off
DX8 Shaders : Off
Shaders : Maximum

BioShock
1.0
1920 x 1200
1600 x 1200
1280 x 1024

1024 x 768
800 x 600
Windowed Mode : Off
Vertical Sync : Off
Shadow Maps : On
High Detail Post Processing : On
High Detail Shaders : On
Real Time Reflection : On
Distortion : On
Force Global Lighting : Off
Graphics Quality : High
Actor Detail : High
Texture Detail : High
Supreme Commander
1.1.3269
1920 x 1200
1600 x 1200
1280 x 1024
1024 x 768
Fidelity Presets : High
Background Image : On
Render Sky : On
Fidelity : High
Shadow Fidelity : High
Texture Detail : High
Level Of Detail : High
Vertical Sync : Off

Bloom Render : On


<<< Introduction, Specifications : Previous Page   |   Next Page : Company Of Heroes >>>

 

 
   
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