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Intel Core 2 Extreme QX6700 Quad-Core Processor Review
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Testing The Core 2 Extreme

The Testbed

Intel Core 2 Extreme QX6700
Intel Core 2 Duo E6600
Intel D975XBX2 Motherboard
Two OCZ PC2-8000 Titanium Alpha VX2 DDR2 Modules
- 4-4-4-15 timings
- 2.2 V
- 400 MHz (800 MHz DDR) memory speed
Graphics Card
NVIDIA GeForce 7950 GX2
Hard Drives
Western Digital WD1200 120GB
Power Supply Unit
Acbel Power Gold 550W


The Processors

Clock Speed
Memory Clock
Intel Core 2 Extreme QX6700
2.66 GHz
1066 MHz
400 MHz
Intel Core 2 Extreme QX6700
@ 2.4 GHz
2.4 GHz
1066 MHz
400 MHz
Intel Core 2 Duo E6600
2.4 GHz
1066 MHz
400 MHz


Testing Methodology

We chose the following benchmarks :

  • Windows Media Encoder 9
  • SPECviewperf 9
  • WinRAR 3.61
  • PCMark05
  • Quake 4 v1.2
  • F.E.A.R. v1.08
  • Winstone 2004

Windows Media Encoder 9 was used to compress a T2 1080i WMV file with a runtime of 1 minute and 59 seconds, and a filesize of 114MB. The DVD Quality 2Mbps CBR quality was used in this test.

CINEBENCH 9.5 was used to test both single CPU and multi-CPU rendering performance.

We ran the default "run_all" script, which is the default script for running all SPECviewperf 9 tests.

WinRAR 3.61 was used to compress a 600 MB collection of MP3, WMA, DiVX and JPEG pictures, using the Default Compression setting.

For Quake 4, we used the timedemo recorded by for testing. Anisotropy Filtering, and AA were enabled through Display Control Panel.

F.E.A.R. used its own built-in benchmarking tool for testing. Anisotropy Filtering, and AA were enabled from the game itself.

Games were tested at 1024x768 and 1600x1200 with maximum details, Image Quality was set to Quality.


Game Settings

Effects Detail - Maximum
Model Decals - Maximum
Water Resolution - Maximum
Reflections And Displays - Maximum
Volumetric Lights - On
Volumetric Light Density - Maximum
Light Detail - Maximum
Enable Sadow - On
Shadow Detail - Maximum
Soft Shadow - Off
Texture Filtering - Anisotropy 16X
Texture Resolution - Maximum
Videos - Maximum
Pixel Doubler - Off
DX8 Shaders - Off
Shader - Maximum
Quake 4
Ultra Quality
High Quality Special Effects - On
Enable Shadows - On
Enable Specular - On
Enable Bump Mapping - On
V-Sync - Off
Anti Aliasing - 4X


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