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 05 September 2008
 ASUS
  http://www.asus.com
 Video
 Dr. Adrian Wong
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ASUS ENGTX260 TOP GeForce GTX 260 Graphics Card Review
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Introduction

NVIDIA launched the GeForce GTX 280 and GTX 260 graphics cards on June 17, 2008. Both are based on the NVIDIA GT200 GPU which uses NVIDIA's improved, second-generation unified architecture. The new GT200 GPU, features amongst other things :

  • 240 stream processors
  • Twice the number of registers
  • Fast local 16k shared memory (per cluster of 8 stream processors)
  • New texture scheduler
  • Double precision accuracy
  • 3X ROP blending performance

For more information on the NVIDIA GT200 GPU, please take a look at the NVIDIA GTX 280 & GTX 260 Technology Report.

As one of NVIDIA's biggest retail partner, ASUS has no less than six different GTX 260 models. They consist of three versions, each available with or without HDMI support. The three major versions are the basic ENGTX260, the ENGTX260/G game bundle kit and the top-of-the-line ENGTX260 TOP overclocked edition. The card we are reviewing is the ASUS ENGTX260 TOP, specifically the non-HDMI version.

Before we start with the actual review, let's take a look at how the ASUS ENGTX260 TOP compares against a few graphics cards, including the standard GeForce GTX 260.

 

GeForce
GTX 260

GeForce
GTX 260

Radeon HD 4870

GeForce
9800 GTX+

GeForce
8800 GTS 512MB

Architecture

GT200

GT200

RV770 XT

G92

G92

Manufacturing
Process

65 nm

65 nm

55 nm

55 nm

65 nm

Transistor
Count

1400 Million

1400 Million

956 Million

754 Million

754 Million

DirectX
Support

10

10

10.1

10

10

Interface

PCIe 2.0

PCIe 2.0

PCIe 2.0

PCIe 2.0

PCIe 2.0

Stream Processors

192

192

800

128

128

Textures Per Clock Cycle

64

64

48

64

64

ROPs

28

28

32

16

16

Vertex Shader
Version

4.0

4.0

4.1

4.0

4.0

Pixel Shader
Version

4.0

4.0

4.1

4.0

4.0

Core Speed

650 MHz

576 MHz

750 MHz

738 MHz

675 MHz

Texture Fill Rate

41,600 MTexels/s

36,864 MTexels/s

36,000 MTexels/s

47,232 MTexels/s

43,200 MTexels/s

Pixel Fill Rate

18,200 MPixels/s

16,128 MPixels/s

24,000 MPixels/s

11,808 MPixels/s

10,400 MPixels/s

Memory Bus
Width

448-bits

448-bits

256-bits

256-bits

256-bits

Memory
Type

GDDR3

GDDR3

GDDR5

GDDR3

GDDR3

Memory Speed

1150 MHz

999 MHz

900 MHz

1100 MHz

1100 MHz

Memory
Bandwidth

128.80 GB/s

111.89 GB/s

115.20 GB/s

70.40 GB/s

70.40 GB/s

Although the new GT200 GPU has 192 stream processors, it still delivers an average of 64 textures per clock cycle, the same as that of the GeForce 9800 GTX+ and the GeForce 8800 GTS 512MB. Because it runs at a much slower clock speed of 576 MHz, it actually has a much lower texture fillrate than its G92 predecessors. On the other hand, the GT200 has a much higher pixel fillrate with a very healthy boost in memory bandwidth to boot.

NVIDIA initially pegged the GeForce GTX 260 as superior to the ATI Radeon HD 4870 (with a stratospheric price to match). However, their specifications show that they are virtually direct competitors. As a result, the price of the GeForce GTX 260 took a huge tumble, bringing it down to the Radeon HD 4870's price point. The new price point, coupled with its support for PhysX, now makes the GeForce GTX 260 an attractive proposition.

ASUS took the GTX 260 one step further, offering the factory-overclocked TOP edition which they promise delivers 13% better performance than the standard GeForce GTX 260. They did so by overclocking the core by 12.8% to 650 MHz and the GDDR3 memory by 15% to 1150 MHz. Will it be as fast as they claim it to be? We will see soon enough.

 

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