Crysis Warhead
Crysis Warhead is one of the most graphics-intensive games today. We tested it to gauge the processor's effect on such graphics-intensive games.
High Resolution Results (1920 x 1200)
Clock Speed |
QPI Speed |
C0 Stepping |
D0 Stepping |
Difference |
|
3.20 GHz |
6.4 GT/s |
55.7 fps |
55.7 fps |
- |
|
3.06 GHz |
4.8 GT/s |
55.7 fps |
55.7 fps |
- |
|
2.66 GHz |
4.8 GT/s |
55.3 fps |
55.3 fps |
- |
At the highest resolution of 1920 x 1200, it is obvious that the game was GPU-limited. There was absolutely no difference in the performance of the D0 and the C0 steppings.
Medium Resolution Results (1600 x 1200)
Clock Speed |
QPI Speed |
C0 Stepping |
D0 Stepping |
Difference |
|
3.20 GHz |
6.4 GT/s |
66.5 fps |
66.4 fps |
- |
|
3.06 GHz |
4.8 GT/s |
66.3 fps |
66.3 fps |
- |
|
2.66 GHz |
4.8 GT/s |
64.8 fps |
64.8 fps |
- |
Even when the resolution was reduced to 1600 x 1200, there was absolutely no difference in the performance of the D0 and the C0 steppings. This is quite expected though, as Crysis Warhead is notoriously GPU-limited.
Low Resolution Results (1920 x 1200)
Clock Speed |
QPI Speed |
C0 Stepping |
D0 Stepping |
Difference |
|
3.20 GHz |
6.4 GT/s |
80.7 fps |
80.6 fps |
- |
|
3.06 GHz |
4.8 GT/s |
77.9 fps |
78.5 fps |
+ 0.8 % |
|
2.66 GHz |
4.8 GT/s |
74.2 fps |
74.5 fps |
+ 0.4 % |
At the lowest resolution of 1280 x 1024 though, the D0 stepping had a small effect on the frame rate - providing a very small boost in frame rate over the C0 stepping at clock speeds of 3 GHz and slower.
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