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 05 April 2007
 Electronic Arts Inc.
  http://www.ea.com/
 Games
 Empire23
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Command & Conquer 3 : Tiberium Wars Review
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System Requirements

Before we start with the review, we should take a look at some system requirements for Command & Conquer 3 : Tiberium Wars. For your convenience, we are listing some recommended system specifications as well as that of our testbed and the minimum requirements needed to run the game. This will allow you to determine if your current setup is up for the task at hand!

Minimum Requirements 2 GHz Processor
• 512 MB RAM

• 6 GB of hard drive space
• NVIDIA GeForce 6100 or ATI Radeon 9500 or greater
• Any onboard sound card
Our Recommended Requirements Dual-Core Processor (1.8 GHz or faster)
• 1 GB RAM

• NVIDIA Geforce 7600 or ATI Radeon X1600XT
• Intel HD sound support
• A wide-screen monitor (20" or larger)
Our Testbed

AMD 2.2GHz Athlon 64 X2
• 1 GB RAM

• NVIDIA GeForce 7950 GX2 graphics card
• Creative Labs Audigy 2 ZS sounds card
• Dell 24" 2407WFP widescreen LCD monitor

Ultimate Requirements

Dual-Core Processor (2.4GHz or faster)
• 2 GB RAM

• NVIDIA GeForce 79xx series or ATI Radeon X19xx series graphics card
• Intel HD sound support
• 24" or 30" widescreen LCD monitor

 

Copy Protection

Why in God's name do publishers even bother with the likes of Safedisc, Starforce and SecuROM??? Most of these "copy protection technologies" get cracked even BEFORE the game is released.

Heck, I can find pirated copies of this game on Torrentspy without even batting an eyelid. All pirates need to do is rip the game out to ISO, and apply some anti-copy protection patch... and voilà! it's ready to be shared with the world.

To be honest, such copy protection systems only serve to frustrate legitimate customers (like me!). It seemed at first that my DVD drive did not like Macrovision's Safedisc used on the disc. After hours of troubleshooting, it really seemed that my DVD drive just won't work with the copy protection, even after patching it.

So I installed a different DVD drive. Still no go. The new drive couldn't read the disc at all. So, we will chalk that one up to low-quality localized copies, right? Well, apparently, it wasn't the DVD readers at all. When I borrowed my neighbour's DVD reader, it actually worked! What can I say? Some drives just don't like copy-protection.

The installation on the third drive started off fine, but for some reason the installer would stall for 15 minutes and then pick up slowly. Ohhkay... (rolling my eyes now). Unfortunately, the experience doesn't end with the installation complete.

When you load the game to play, that's when it really gets super slow. The culprit? Disc verification. Yes, 90 percent of the game's load-up time is due to it. Everytime you load this game, Macromedia Safedisc will take a really, really long time to verify the authenticity of the disc.

Here's my advice to EA and other game companies. Copy protection don't work. It merely makes life hell for those who actually buy original games. In fact, it might force them to view piracy as a way to play the games they love with less hassle, especially when buying original is full of hassles like copy protection and hazards like rootkits.

Everyone should follow THQ's and Relic's examples. Heck, they have die-hard fans like me just because they trust me! Plus, who likes swapping discs in the game? It's not like we all have four optical drives in our systems.

Copy protection is useless. So, get on the wagon, publishers and ditch it.



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