The Test System
The BenQ Joybook 7000 notebook was used as the test bed. It had the following specifications :-
Processor |
1.60GHz Intel Pentium M 725 (Dothan) |
Chipset |
Intel i855PM |
Memory |
1GB Kingston PC2700 DDR SDRAM |
Graphics
Processor |
ATI Mobility Radeon 9700 |
Graphics
Driver |
ATI Catalyst Ver. 4.9 |
Graphics
Memory |
64MB DDR SDRAM |
Graphics
Bus |
AGP 4X |
Hard
Disk |
40GB Fujitsu MHT2040AT 4200 RPM hard disk |
Benchmark Settings
I ran the following benchmarks with these settings :-
3DMark03
v.3.5.0 |
Texture Filtering : Optimal Max. anisotropy : 4 Vertex Shaders : Optimal Force PS 1.1 in GT2 & GT3 : No |
Aquamark3 |
Resolution : 1024x768x32 No FSAA 4X Anisotropy Maximum Details |
Far
Cry 1.3 |
Maximum Detail Default pixel shader model |
Doom
3 |
Medium Quality No AA |
Unreal
Tournament 2004 v.3339 |
High Image Quality 2 Bots |
Testing Methodology
All synthetic and game benchmarks were performed a minimum of three times.
In certain benchmarks where the timedemo needed to be cached first, the first test run was always discarded and only subsequent results used.
Come, let's check the results out!
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