The Test System
The Toshiba Satellite M30 notebook was used as the test bed. It had the following specifications :-
Processor
|
1.40GHz Intel Pentium M
|
Chipset
|
Intel i855PM
|
Memory
|
512MB PC2700 DDR SDRAM
|
Graphics Processor
|
NVIDIA GeForce FX Go5200
|
Graphics Driver
|
NVIDIA Detonator 3 Ver. 52.16
|
Graphics Memory
|
32MB DDR SDRAM
|
Graphics Bus
|
AGP 4X
|
Hard Disk
|
40GB Hitachi Travelstar 80GN
4200rpm hard disk |
DVD/CD Drive
|
Matshita UJDA750 CD/DVD combo drive |
Audio Capability
|
SigmaTel STAC975051T codec
|
Speakers
|
harman/kardon stereo speakers
|
Benchmark Settings
I ran the following benchmarks with these settings :-
3DMark03 v.3.4.0
|
Texture Filtering : Optimal
Max. anisotropy : 4 Vertex Shaders : Optimal Force PS 1.1 in GT2 & GT3 : No |
Aquamark3
|
Resolution : 1024x768x32
No FSAA 4X Anisotropy Maximum Details |
Comanche 4 Demo
|
Bit Depth : 32-bit
Texture Compression : Enabled VSync : Disabled Hardware Shaders : Enabled |
Unreal Tournament 2003
|
-
|
Come, let's check the results out!