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 09 February 2006
 Gigabyte
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 Dr. Adrian Wong
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Gigabyte GV-NX73G128D GeForce 7300 GS Graphics Card Review
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Testing The GV-NX73G128D

Testbed

Processor
 • Intel Pentium 4 630 (3.0GHz)
Motherboard
 • ASUS P5AD2 Deluxe
Memory
 • Two OCZ 512MB PC-6400 EL Gold Edition DDR2
Operating System
 • Microsoft Windows XP SP2
API
 • Microsoft DirectX 9.0c
Hard Drives
 • 120GB Western Digital WD1200
Power Supply Unit
 • ACRyan RyanPower2 450W

While the GeForce 7300 GS is targeted at the upcoming ATI Radeon X1300L, we used the X300 which has a much lower fillrate but interestingly, about the same memory bandwidth. Thanks to its 128-bits wide memory bus, it has a memory bandwidth of 6.3GB/s which is pretty close to the 6.5GB/s bandwidth of the two GeForce 7300 GS cards in this comparison.

 

The Graphics Cards

Graphics Card
Bus
Core Clock
Memory Clock
Memory Bus
Width
Driver
Gigabyte GeForce 7300 GS
PCI Express
550 MHz
405 MHz
64-bits
NVIDIA Forceware 82.65
ASUS Extreme N7300GS
PCI Express
550 MHz
405 MHz
64-bits
NVIDIA Forceware 82.65
Sapphire Radeon X300
PCI Express
324 MHz
196 MHz
128-bits
ATI Catalyst 6.1

 

Testing Methodology

We chose four FPS (First Person Shooter) games for benchmarking :

      • Far Cry
      • Half Life 2
      • F.E.A.R.
      • Doom 3

Unfortunately, no other type of genres were available with reliable built-in benchmarking tools. Third-party programs like Fraps were used as needed.

Doom 3 is still one of the most graphics-intensive game in the market today, and easily stresses the graphics card to the limit. That makes it very suitable for testing graphics cards. We used the standard 'demo1' run for benchmarking with an average of 3 runs using High Quality settings.

HardwareOC's Far Cry benchmarking tool was used for testing Far Cry averaging 3 runs running 'PC Games Hardware Demo'.

In Half Life 2, HardwareOC's Half Life 2 benchmarking tool was chosen for the tests, using the HOC - Anticitizen map.

Lastly, F.E.A.R. used its own bulti-in benchmarking tool for testing, with the texture resolution set to Medium Quality.

All games, except Doom 3, were tested at a resolution of 1024x768. Doom 3 was tested at 800x600.

 

Game Settings

Game
Resolution
Settings
Far Cry
1024 x 768
Ultra High Quality (HOCBench)
Half Life 2
1024 x 768
Maximum Quality (HOCBench)
F.E.A.R.
1024 x 768
Effects Detail - Maximum
Model Decals - Maximum
Water Resolution - Maximum
Reflections And Displays - Maximum
Volumetric Lights - On
Volumetric Light Density - Maximum
FSAA - Off
Lght Dtail - Maximum
Eable Sadow - On
Shadow Detail - Maximum
Soft Shadow - Off
Texture Filtering - Trilinear
Texture Resolution - Medium
Videos - Maximum
Pixel Doubler - Off
DX8 Shaders - Off
Shader - Maximum
Doom 3
800 x 600
High Quality
High Quality Special Effects - On
Enable Shadows - On
Enable Specular - On
Enable Bump Mapping - On
V-Sync - Off
Anti Aliasing - Off



 

 
   
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