Testing PhysX
Testbed
Processor |
|
|
Motherboard |
||
Memory |
Two Kingston 1 GB PC3-11000 DDR3 modules |
|
Graphics Card |
NVIDIA GeForce GTX 295 |
|
Hard Drives |
||
Operating System |
||
Power Supply |
Mushkin 580W PSU |
The Graphics Cards
Graphics Card |
Core Clock |
Memory Clock |
Memory Bus Width |
Driver |
NVIDIA GeForce GTX 295 |
576 MHz |
999 MHz |
448-bits x 2 |
NVIDIA ForceWare 190.38 |
NVIDIA GeForce GTX 280 |
602 MHz |
1107 MHz |
512-bits |
NVIDIA ForceWare 190.38 |
ATI Radeon HD 4870 |
750 MHz |
900 MHz |
256-bits |
ATI Catalyst 9.7 |
NVIDIA GeForce GTX 260 (192 SP) |
576 MHz |
999 MHz |
448-bits |
NVIDIA ForceWare 190.38 |
Testing Methodology
Cryostasis supports PhysX and generates incredible amounts of physics calculations, to the point of crippling even an Intel Core i7 Extreme Edition CPU. It is a good test of the potential of PhysX and any future game that may feature more realistic physic calculations.
All games were tested at 1920 x 1200 at 16x AF and no AA, unless stated otherwise. A minimum of 5 test runs were performed at each setting. The three closest results were taken and averaged to obtain the final frame rate. If the test results varied too much, the entire test was repeated.
Game Settings
Game |
Version |
Resolutions |
Settings |
Cryostasis |
1.0 |
1920
x 1200 |
Texture Resolution : High |
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