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 30 December 2007
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 Dr. Adrian Wong
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Testing Methodology

We tested exclusively in Windows Vista, with the latest updates. We chose these four games for benchmarking :

  • Company Of Heroes
  • F.E.A.R.
  • BioShock
  • Crysis

Company of Heroes was originally a DirectX 9 game but was later upgraded with a DirectX 10 render path. In fact, it was the first game to support DirectX 10. It does not have a true in-game test, but uses a graphics-intensive cut scene for the benchmark.

F.E.A.R. is an older DirectX 9 FPS (first-person shooter) game. Although a little dated, it is still a good way to evaluate the performance of graphics cards in DirectX 9.

BioShock is a new first-person shooter game that supports both DirectX 9 and DirectX 10. It is a very graphics-intensive game and will serve well to really stress the graphics card.

Supreme Commander is a new DirectX 9 real-time strategy game. It is a very CPU-intensive game and will serve well as an example of a CPU-limited game.

Crysis is the latest game in our arsenal. It is currently the most strenous test of a graphics card's capability.

All games were tested at 1920 x 1200 at 16x AF and no AA, unless stated otherwise. A minimum of 5 test runs were performed at each setting. The three closest results were taken and averaged to obtain the final frame rate. If the test results varied too much, the entire test was repeated.

 

Game Settings

Game
Version
Resolutions
Settings
Company of Heroes
2.102.0
1920 x 1200
1600 x 1200
1280 x 1024
Shader Quality : High
Model Quality : High
Texture Detail : High
Shadows : Medium
Reflections : High
Post Processing : On
Building Detail : High
Physics : High
Tree Quality : Medium
Terrain Detail : Medium
Effects Fidelity : Ultra
Effects Density : High
Rain Detail : High
Object Scarring : On
Model Detail : Medium
F.E.A.R.
1.08
1920 x 1200
1600 x 1200
1280 x 1024

Physics : Medium
Max Software Sounds : Medium
Particle Bouncing : Medium
Shell Casings : On
World Detail : Medium
Corpse Detail : Medium

Effects Details : Maximum
Model Decals : Maximum
Water Resolution : Maximum
Reflections and Displays : Maximum
Volumetric Lights : On
Volumetric Light Density : Maximum

Light Details : Maximum
Enable Shadows : On
Shadow Detail : Maximum
Soft Shadows : Off
Texture Filtering : Trilinear
Texture Resolution : Maximum
Videos : Maximum
Pixel Doubling : Off
DX8 Shaders : Off
Shaders : Maximum

BioShock
1.0
1920 x 1200
1600 x 1200
1280 x 1024
Windowed Mode : Off
Vertical Sync : Off
Shadow Maps : On
High Detail Post Processing : On
High Detail Shaders : On
Real Time Reflection : On
Distortion : On
Force Global Lighting : Off
Graphics Quality : High
Actor Detail : High
Texture Detail : High
Supreme Commander
1.1.3269
1920 x 1200
1600 x 1200
1280 x 1024
Fidelity Presets : High
Background Image : On
Render Sky : On
Fidelity : High
Shadow Fidelity : High
Texture Detail : High
Level Of Detail : High
Vertical Sync : Off

Bloom Render : On
Crysis
1.0
1920 x 1200
1600 x 1200
1280 x 1024
Texture Quality : High
Objects Quality : High
Shadows Quality : High
Physics Quality : High
Shaders Quality : High
Volumetric Effects Quality : High
Game Effects Quality : High
PostProcessing Quality : High
Particles Quality : High
Water Quality : High
Sound Quality : High


<<< How Well Did We Do?, Testing The Overclocked GeForce 8800 GTS 512MB : Previous Page   |   Next Page : Overclocking Results >>>

 

 
   
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